 --xlsx文件名字::B-boss玩法配置.xlsx sheet工作表名:基础配置

WorldBossBaseConfig={	
	bossName = {"转生boss","野外boss","boss之家"}, -- 名字定义
	belongNotice = 9, -- 归属公告
	lotteryNotice = 11, -- 护盾(抽奖)公告
	lotteryTime = 10, -- 抽奖时间
	joinMailHead = "%s-参与奖励", -- 参与奖邮件标题
	joinMailContent = "%s-参与奖励", -- 参与奖邮件内容
	shieldMailHead = "%s-幸运奖励", -- 破盾奖邮件标题
	shieldMailContent = "%s-幸运奖励", -- 破盾奖邮件内容
	belongMailHead = "%s-归属奖励", -- 归属奖邮件标题
	belongMailContent = "%s-归属奖励", -- 归属奖邮件内容
	precent = 0, -- 参与奖励需要达到的伤害百分比
	rewardNotice = 13, -- 奖励物品公告
	buyCountPrice = {500,250,0,0,0,0,0}, -- 购买挑战次数价格
	dayCount = {3,10,86400,5,86400,86400,3}, -- 每日挑战次数
	recoverTime = {0,120,0,120,0,0,0}, -- 挑战次数恢复时间
	challengeCd = {0,10,10,10,60,30,60}, -- 挑战cd
	rebornCd = {10,10,10,10,20,30,10}, -- 玩家死亡复活cd
	clearCdCost = {100,100,100,100,100,100,100}, -- 清除复活cd价格
	rebornItem = 201001, -- 清除复活cd的道具
	halvedActId = {161,310,333,805,813}, -- 时间减半活动ID
	challengeItem = {0,0,2000043,0,0,0,0}, -- 挑战扣除道具
	challengeItemYb = {0,0,0,0,0,500,0}, -- 挑战道具代替的元宝
	belongCount = {0,0,0,0,3,0,6,0}, -- 每日可获得归属者次数
	belongMaxCount = {0,0,0,0,6,0,12,0}, -- 累计最大可获得归属者次数
	qualityNotice = {[2]=315,[3]=316,[4]=13}, -- 品质对应公告
}